What the activity library is for
The Studio activity library gives you useful session material. Each activity creates a structured situation where someone has something to do, something to notice, and something you can observe or discuss.
This is different from passive VR content. Studio activities are not just scenes to look at. They are task-based, configurable, and intended for supervised professional use.
You choose the activity, set the level of challenge where available, guide the session, and decide what the activity means in context.
Activity families
Studio activities are designed to be easy to understand from the outside. You should be able to look at an activity and know what kind of session material it creates: search, sequence, sort, remember, choose, organise, or work through a familiar task-like scene.
Everyday simulations
Everyday simulations create familiar task-like scenes with objects, choices, and steps. Someone might locate items, follow a simple routine, choose between objects, or work through a short sequence.
These activities can help make a session feel concrete. Instead of discussing attention, planning, or sequencing in abstract terms, you and your client can refer to what happened during an activity.
Visual search
Visual search activities ask the person to look around a scene, find relevant objects, notice where items are placed, and manage distractors.
You may be interested in how the person searches, whether they check the whole scene, whether prompts help, and how visual complexity changes the activity.
Sequencing and planning
Sequencing and planning activities involve steps, order, task structure, and decision points. The person may need to remember what comes next, choose the next item, or continue after a prompt.
The activity can be adjusted by changing the number of steps, amount of structure, prompts, or visual load where the activity supports it.
Memory and attention
Memory and attention activities can involve remembering a short instruction, staying with a task, responding to changing demands, or returning to an activity after interruption.
The focus is not a score in isolation. The useful material is how the person approached the activity, where support was needed, and what you noticed.
Sorting and object use
Sorting and object-use activities ask the person to select, move, group, organise, or respond to objects. These tasks can involve rule-following, categorisation, object choice, and flexible attention.
You may vary the number of objects, category rules, prompts, and task demands.
Example activity cards
These examples show the kind of concrete task design that makes Studio useful in a session. They are not claims about treatment or outcomes.
Find and select
The person searches an immersive scene and selects one or more target objects. You may vary object placement, visual load, prompts, and repetition.
Useful review questions:
- Did the person check the whole scene?
- Which area was searched first?
- Were distractors selected?
- Did prompts change the activity?
Sort by rule
The person groups objects according to a category, instruction, or visible feature. You may vary the number of objects, clarity of the rule, distractors, and whether the rule changes.
Useful review questions:
- Was the rule understood?
- Were objects grouped consistently?
- What happened after an error or prompt?
- Did the person continue with the same strategy?
Follow a sequence
The person completes a short step-based activity. You may vary step count, prompts, object choices, and whether the sequence is repeated.
Useful review questions:
- Which step caused hesitation?
- Was the next step chosen independently?
- Did the person repeat or skip a step?
- Did simplifying the activity change the session?
Remember and return
The person remembers an instruction, carries out part of an activity, and returns to the task after a prompt or delay. You may vary instruction length, distraction, prompts, and timing.
Useful review questions:
- Was the instruction retained long enough for the task?
- Did the person return to the activity after interruption?
- Which prompts were useful?
- Did the activity need shortening?
What you can vary and review
| Activity area | Examples of what can vary | Examples of what can be reviewed |
|---|---|---|
| Visual search | Object placement, distractors, visual load | Search pattern, missed areas, prompts, retries |
| Sequencing | Step count, order, cueing, structure | Sequence path, hesitations, repeated steps |
| Memory and attention | Instruction length, delay, distraction | Recall, task persistence, prompt response |
| Sorting | Number of items, category rule, distractors | Object choices, rule use, error correction |
| Everyday simulations | Scene, objects, task structure | How the activity unfolded, pacing, support needed |
Spatial activity data can support review by showing elements of how the person completed the activity. It should be read alongside your own observation, session notes, and professional context.
How graded challenge works
Graded challenge works best when it is practical. It helps you make an activity easier to start, easier to repeat, or more demanding when appropriate.
In Studio, challenge can be described through ordinary activity design rather than clinical promises:
- fewer or more objects
- clearer or less explicit prompts
- shorter or longer sequences
- lower or higher visual load
- simple or changing sorting rules
- more repetition or more variation
- simpler or more complex everyday scenes
The important point is that you control the use of challenge. Studio can provide activity settings and options, but you decide what is appropriate for the person and the session.
How activities support session review
A good activity library makes the session easier to talk about afterwards. Studio activity review can focus on what happened during the task: where the person looked, which objects were selected, whether prompts were used, whether a sequence was repeated, and where the activity became harder.
This makes review more concrete. Instead of relying only on a general impression, you can refer back to visible moments in the activity. That can support professional discussion, note-taking, and planning the next session.
Do not overstate this review material. Activity review is not diagnosis, assessment, clinical monitoring, or outcome measurement. It is a way to support therapist-led reflection on the session.
Why this matters for small teams
You often need activity variety with limited time, space, equipment, and preparation. Studio can reduce some of that burden by giving your practice a structured set of activities that can be reused, varied, and reviewed.
For small practices, the value is not only the activity itself. It is the session workflow around it: choose, prepare, supervise, review, and decide what to do next.
Choosing the right activity family
Different activity families serve different session needs. You might start with visual search when the aim is to create a simple spatial task, choose sorting when you want object choices and rules, or use sequencing when the session needs a clearer step-by-step structure.
| If the session needs… | Start with… | Why |
|---|---|---|
| A gentle introduction to VR | Visual search | Simple goal, easy to explain, short activity cycle |
| More hand interaction | Sorting or object use | The person selects, moves, groups, or organises objects |
| More structure | Sequencing and planning | The activity has steps, order, and task progression |
| More working memory demand | Memory and attention | The person holds instructions or returns to the task |
| A familiar context | Everyday simulation | The activity feels closer to ordinary task behaviour |
The library is designed to help you move between these activity families without rebuilding a session from scratch.
Activity library resources
- VR occupational therapy activities
- Visual search activities for adults
- Sequencing and planning activities for adults
- Memory and attention activities for adults
- Sorting and object-use activities
Studio is non-medical activity software
CorteXR Studio is not intended to diagnose, treat, monitor, prevent, or alleviate any disease, injury, or impairment. It is a therapist-led activity platform and does not replace your professional judgement.
For regulated cognitive stroke rehabilitation, see CorteXR Stroke.
FAQ
Are Studio activities configurable?
Studio activities are designed around configurable challenge where the activity supports it. This may include prompts, complexity, object choices, task structure, or visual demand.
Can I review a session?
Yes. Studio can support session review with activity information such as task completion, object choices, prompts, hesitations, retries, and activity history. This is not diagnosis, assessment, or clinical monitoring.
Are the activities only for occupational therapists?
Occupational therapists are a primary audience, but Studio may also suit other teams that run supervised activity sessions and want structured immersive material.
Are Studio activities rehabilitation activities?
Studio is non-medical activity software. It is not intended to provide rehabilitation, treatment, assessment, diagnosis, monitoring, or outcome measurement.
Can the library support private practice?
Yes. Studio is for independent OTs, small therapy practices, and practice teams who need useful activity material with practical setup and support.
How do I choose an activity?
Start with the session need. You might choose visual search for a simple spatial task, sorting for object choices and rules, sequencing for step-based activity, or everyday simulations for more familiar task-like scenes.
What makes Studio different from passive VR content?
Studio activities are intended to be task-based and therapist-led. The person does something inside the scene, and you can supervise, guide, vary, and review the activity.
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