UKCA-marked software for cognitive stroke rehabilitation.

CorteXR Stroke combines immersive Activities of Daily Living with clinician-led programme setup, activity review, and support for stroke rehabilitation services.

Older stroke survivor using a Meta Quest 3 style headset and controllers in a rehabilitation room

What CorteXR Stroke is

A supported VR therapy platform for post-stroke cognition.

CorteXR Stroke is designed for stroke rehabilitation services that want structured, repeatable cognitive practice using standalone VR headsets. Patients complete familiar daily tasks in virtual environments while clinicians configure activities and review activity data through a clinical portal.

CorteXR Stroke does not replace therapy or clinical judgement. It supports clinician-led cognitive stroke rehabilitation pathways by making practice more immersive, repeatable, measurable, and easier to continue across care settings.

Core components
  • UKCA-marked software for cognitive stroke rehabilitation.
  • VR therapy activities based on Activities of Daily Living.
  • Clinical portal for patient, programme, and activity review.
  • Support materials for patients, helpers, and clinicians.
  • Evidence and governance information for healthcare service leads.

Who it supports

Built around the people involved in stroke rehabilitation.

For clinicians

Configure cognitive stroke rehabilitation activities, adapt difficulty, and review performance data to support therapy planning.

For stroke survivors

Practise familiar daily tasks in immersive environments designed around memory, attention, sequencing, and problem solving after stroke.

For families and helpers

Access headset setup guidance and practical support resources when therapy continues beyond the clinic.

How it works

One pathway from programme setup to supported practice.

The workflow is designed to be easy for clinicians to understand: choose the patient, assign relevant activities, support practice, then review what happened.

Clinician preparing a Meta Quest 3 style headset and controllers for VR rehabilitation
  1. Clinician selects a patient and assigns an activity programme.
  2. The patient practises ADL-based VR tasks on a supported headset.
  3. Difficulty and task structure can be adjusted to match ability.
  4. Activity data supports review, follow-up, and stroke rehabilitation pathway decisions.

VR therapy activities

Real-world practice, mapped into virtual therapy.

Activities of Daily Living are used because they connect cognitive stroke rehabilitation to recognisable everyday tasks rather than abstract exercises alone.

Real-life task simulation

Real-life task simulation

CorteXR Stroke simulates real-life tasks in virtual environments, allowing patients to practise everyday activities like making toast or counting change in a cafe. This real-world relevance helps connect cognitive stroke rehabilitation to familiar routines.

Adjustable difficulty for personalised therapy

Adjustable difficulty for personalised therapy

Each VR activity can be tailored to the patient’s abilities, with adaptable steps and task complexity. This supports graded practice at a level selected by the clinical team.

Safe, repetitive practice

Safe, repetitive practice

VR enables patients to safely repeat tasks as often as needed, supporting cognitive practice through repetition without the physical risks of real-world practice.

Interactive feedback for guided practice

Interactive feedback for guided practice

In VR, patients can receive interactive feedback on task performance, helping them notice errors and practise with clearer guidance.

Clinical portal

Configure therapy and review activity data without rebuilding the care pathway.

The clinical portal is the operational layer for clinicians using CorteXR Stroke. It supports programme setup, activity grading, patient review, and session follow-up so VR therapy can sit inside normal stroke rehabilitation workflows.

Clinicians can review casted VR activity during sessions, check activity data over time, and adjust programme difficulty based on how the patient is performing.

CorteXR Dashboard Patients Programmes Reports
12Active patients
28Sessions
93%Adherence
4Programmes
Patient progress
Clinician reviewing a casted VR therapy session on a laptop while a patient uses a Quest 3 style headset

Live session review

See what the patient sees.

Casting helps clinicians, carers, and support staff understand what the patient is doing in VR, making setup, guidance, and session review easier.

CorteXR Stroke portal patient activity statistics showing time on task across therapy sessions

Activity review over time

Review activity-level performance over time to understand engagement, repetition, and changes across therapy sessions.

CorteXR Stroke portal programme grading screen showing activity difficulty and cognitive skill grading

Programme grading

Configure task difficulty, activity steps, and cognitive skill focus so programmes can be matched to patient ability and goals.

Clinical and regulatory credibility

Designed for clinical review, procurement, and governed deployment.

CorteXR Stroke is a clinician-led cognitive stroke rehabilitation product with published clinical evidence and governed deployment material available for review.

For NHS and clinical partners, CorteXR Stroke has UKCA Class I medical device information, MHRA registration details, clinical safety documentation aligned with DCB0129, DTAC evidence, data protection and security material, and deployment support documentation available for review.

Commissioning and procurement teams can request the documentation they would normally expect for a governed clinical technology review.

Explore Evidence Request assurance pack
Summary of CorteXR Stroke clinical evidence and reported study outcomes

Use settings

Designed to support cognitive stroke rehabilitation across care settings.

  • Inpatient stroke rehabilitation
  • Community stroke rehabilitation services
  • Supported home practice where clinically appropriate
  • Research and service evaluation pathways for cognitive stroke rehabilitation
Helper explaining a Meta Quest 3 style headset and controllers to an older patient

Support and onboarding

Designed with clinicians and patients to make headset use feel straightforward.

The support area gives clear headset setup guidance, activity videos, and troubleshooting routes for patients, families, and clinicians. This is especially important when therapy continues at home.

Visit Stroke Support Centre

Product FAQs

Practical questions clinicians and service leads will ask first.

Is CorteXR Stroke for cognitive or physical rehabilitation?

CorteXR Stroke is for cognitive stroke rehabilitation, using virtual Activities of Daily Living to support cognitive skills such as attention, memory, sequencing, planning, and problem solving after stroke.

Does it replace standard therapy?

No. CorteXR Stroke is a clinician-led adjunct to existing stroke rehabilitation pathways, not a replacement for clinical judgement or conventional therapy.

Can patients use it at home?

Yes, where the clinical team considers home use appropriate. Patient and helper guidance is available through the support area, and the deployment model is confirmed during onboarding.

What evidence supports CorteXR Stroke?

The evidence page summarises published VIRTUE/CorteXR clinical work and links to the paper. Outcome findings are presented in the context of the published study and procurement documentation.

Ready to explore CorteXR?

Talk to us about CorteXR.

Ask about CorteXR Stroke, register interest in CorteXR Studio, or arrange a walkthrough with the team.