Product

VR cognitive rehabilitation for stroke survivors, from hospital to home.

CorteXR combines immersive VR Activities of Daily Living with clinician-led programme setup, progress monitoring, and patient support.

Older stroke survivor using a Meta Quest 3 style headset and controllers in a rehabilitation room

What CorteXR is

A supported VR therapy platform for post-stroke cognition.

CorteXR is designed for stroke rehabilitation services that want structured, repeatable cognitive practice using standalone VR headsets. Patients complete familiar daily tasks in virtual environments while clinicians configure activities and review progress through a clinical portal.

CorteXR does not replace therapy or clinical judgement. It supports clinician-led rehabilitation pathways by making cognitive practice more immersive, repeatable, measurable, and easier to continue across care settings.

Core components
  • VR therapy activities based on Activities of Daily Living.
  • Clinical portal for patient, programme, and progress review.
  • Support materials for patients, helpers, and clinicians.
  • Evidence and governance narrative for healthcare buyers.

Who it supports

Built around the people involved in stroke rehabilitation.

For clinicians

Configure rehabilitation activities, adapt difficulty, and review performance data to support therapy planning.

For stroke survivors

Practise familiar daily tasks in immersive environments designed around memory, attention, sequencing, and problem solving.

For families and helpers

Access headset setup guidance and practical support resources when therapy continues beyond the clinic.

How it works

One pathway from programme setup to supported practice.

The product experience should be easy for clinicians to understand: choose the patient, assign relevant activities, support practice, then review what happened.

Clinician preparing a Meta Quest 3 style headset and controllers for VR rehabilitation
  1. Clinician selects a patient and assigns an activity programme.
  2. The patient practises ADL-based VR tasks on a supported headset.
  3. Difficulty and task structure can be adjusted to match ability.
  4. Progress data supports review, follow-up, and pathway decisions.

VR therapy activities

Real-world practice, mapped into virtual therapy.

Activities of Daily Living are used because they connect cognitive rehabilitation to recognisable everyday tasks rather than abstract exercises alone.

Real-life task simulation

Real-life task simulation

CorteXR simulates real-life tasks in virtual environments, allowing patients to practise everyday activities like making toast or counting change in a cafe. This real-world relevance supports cognitive engagement and skill retention.

Adjustable difficulty for personalised therapy

Adjustable difficulty for personalised therapy

Each VR activity can be tailored to the patient’s abilities, with adaptable steps and task complexity. This customisation supports gradual progress, keeping patients motivated and challenged at the right level.

Safe, repetitive practice

Safe, repetitive practice

VR enables patients to safely repeat tasks as often as needed, supporting cognitive skills through repetition without the physical risks of real-world practice.

Engaging feedback for enhanced learning

Engaging feedback for enhanced learning

In VR, patients receive instant feedback on task performance, helping them recognise and correct errors. This interactive reinforcement supports skill acquisition and independence in daily tasks.

Clinical portal

Configure therapy and review progress without rebuilding the care pathway.

The clinical portal is the operational layer for clinicians. It supports programme setup, activity grading, patient progress review, and session follow-up so VR therapy can sit inside normal rehabilitation workflows.

Clinicians can review casted VR activity during sessions, check progression data over time, and adjust programme difficulty based on how the patient is performing.

CorteXR Dashboard Patients Programmes Reports
12Active patients
28Sessions
93%Adherence
4Programmes
Patient progress
Clinician reviewing a casted VR therapy session on a laptop while a patient uses a Quest 3 style headset

Live session review

See what the patient sees.

Casting helps clinicians, carers, and support staff understand what the patient is doing in VR, making setup, guidance, and session review easier.

CorteXR portal patient progression statistics showing time on task across therapy sessions

Progression review

Review activity-level performance over time to understand engagement, repetition, and changes across therapy sessions.

CorteXR portal programme grading screen showing activity difficulty and cognitive skill grading

Programme grading

Configure task difficulty, activity steps, and cognitive skill focus so programmes can be matched to patient ability and goals.

Clinical and regulatory credibility

Designed for clinical review, procurement, and governed deployment.

CorteXR is a clinician-led cognitive stroke rehabilitation platform supported by published clinical evidence and governed deployment material.

For NHS and clinical partners, CorteXR has UKCA Class I medical device information, MHRA registration details, clinical safety documentation aligned with DCB0129, DTAC evidence, data protection and security material, and deployment support documentation available for review.

Commissioning and procurement teams can request the documentation they would normally expect for a governed clinical technology review.

Explore Clinical Evidence Request assurance pack
Summary of CorteXR clinical evidence and reported study outcomes

Use settings

Designed to support rehabilitation across care settings.

  • Inpatient stroke rehabilitation
  • Community rehabilitation services
  • Supported home practice
  • Research and service evaluation pathways
Helper explaining a Meta Quest 3 style headset and controllers to an older patient

Support and onboarding

Designed with clinicians and patients to make headset use feel straightforward.

The support area gives clear headset setup guidance, activity videos, and troubleshooting routes for patients, families, and clinicians. This is especially important when therapy continues at home.

Visit Support Centre

Product FAQs

Practical questions clinicians and buyers will ask first.

Is CorteXR for cognitive or physical rehabilitation?

CorteXR is for cognitive stroke rehabilitation, using virtual Activities of Daily Living to support cognitive skills such as attention, memory, sequencing, planning, and problem solving.

Does it replace standard therapy?

No. The product page should position CorteXR as a clinician-led adjunct to existing rehabilitation pathways, not as a replacement for clinical judgement or conventional therapy.

Can patients use it at home?

Yes, the site should explain supported home use, with patient and helper guidance available through the support area. The exact deployment model should be confirmed during onboarding.

What evidence supports CorteXR?

The clinical evidence page summarises the published VIRTUE/CorteXR study and links to the paper. Outcome claims should remain tied to approved clinical and regulatory source material.

Ready to explore CorteXR?

Book a clinical demo for your stroke rehabilitation service.

See how immersive ADL activities, clinician configuration, and remote progress monitoring can fit into your rehabilitation pathway.

Book a Demo